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Bards can kite in a variety of ways. We are not bound by mana and are the fastest things in the game. Unlike other classes that solo, we are not limited to one or two methods in our kiting. Below I will outline some of the methods that are used by bards. Like most things bardly, practice makes perfect and there is no way to perfectly explain these concepts.
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What type of Mobs to Kite?
Melee-based mobs are the easiest mobs to kite. Since they do not cast, all they do is chase you. Since you are staying out of melee range, there isn’t much the mob can do to hit you. Occassionally, you’ll run into a mob with a range attack, such as deepwater goblins, which attack with a bow and arrows. Normally though, melee mobs will just chase you until they flee or die.
Caster mobs are harder to kite. They will stop chasing you everytime they cast. While it is possible to run out of their casting range, they will simply start to cast again once in spell range again. Usually, you have to be able to pump your resists high enough to resist the spells, or have enough hit points to absorp any damage the spell causes. Mobs that snare and root are very deadly, since if you can’t out run the mobs, they tend to beat you down pretty quickly. Caster mobs aren’t impossible, but they do have other considerations when kiting.
Mobs that can summon also provide a challenge. Summoning mobs are found from the mid-50’s and higher. The whole point of kiting is to avoid being in melee range and taking hits. When a mob summons you right on top of it, it will get a swing or two on you. The key to taking on a summoning mob is to have enough hitpoints to absorp the damage they give or to be able to regen the damage before being summoned again. For the most part, people simply avoid mobs that summon.
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